Character combat animation showcase from the Void Hunters project. My role was hand-keyframing all the combat sequences, focusing on high-responsiveness, impactful timing, and weight.
My Role: Gameplay Animation (100% Hand-Keyframed)
Software Used: Autodesk Maya
Character model, rig, concepts and FX created by the talented team at ArtifexMundi. Animation work only.
Project Page: https://voidhunters.com/
Hero View Animations
Combat animations from Maya
Combat animations from Game