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Sergij Titarenko
Sergij Titarenko
Lead 3D Caracter Animator
Wrocław, Poland

Skills

3D AnimationRiggingGame DevelopmentCharacter Animation

Software proficiency

MotionBuilder
MotionBuilder
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya

Productions

    • Video Game
      Broken Ranks
    • Year
      2021
    • Role
      Senior 3D Animator
    • Company
      Whitemoon Games
    • Mobile Game
      Dwarves Tale
    • Year
      2013
    • Role
      Lead level designer, made LUA scrips, testing.
    • Company
      Pixonic, UA Software
    • Mobile Game
      Фермерские деньки
    • Year
      2014
    • Role
      3D Artist, Animation, modeling
    • Company
      UA Software
    • Mobile Game
      Территория фермеров
    • Year
      2010
    • Role
      3D artist
    • Company
      Social Quantum and UA Software
    • Video Game
      World of midgard
    • Year
      2011
    • Role
      3D Artist
    • Company
      UA Software
    • Video Game
      Eternal Forces - Left Behind
    • Year
      2006
    • Role
      Character Animations, tester
    • Company
      UA Software

Experience

  • Lead 3D Character Animaotr at ArtifexMundi
    Wrocław, PL
    November 2023 - Present

    Leading animation team, mentoring animators, working with programmers and artists. Creating various complexity animations for 3D characters.

  • Senior 3D Animator at Whitemoo Games
    Wrocław
    February 2018 - November 2023

    Creating for 3D models of various complexity, skeletons, skin, rig and animation. Preparing and introduction models to game editor. Mentoring animators and team working with programmers and artists. Working with many other different tasks.

  • Senior 3D artist, Designer at Odysseycrew
    Wrocław, Poland
    July 2017 - July 2018

    Creating 3D models of various complexity, UV mapping, texturing. Making skeletons, skinning, rigging and skeletal animation. Preparing and introduction models to Unreal Engine. Working with many other different tasks.

  • 3D artist, Designer at Freelance
    Kirovohrad, Ukraine
    November 2016 - July 2017

    Creating low/high-poly models of various complexity, UV mapping, texturing. Making skeletons, skinning, rigging and skeletal animation. Working with many other little projects, with different tasks.

  • 3D artist, Designer at UA Software
    Kirovohrad, Ukraine
    July 2005 - February 2017

    Creating low/high-poly models of varyous complexity, UV mapping, texturing, rigging, skeletal animation, Intriduction to different kinds of editors, study, preparation and implementation of each project. individual approach and implementation of each task. Working with many other little projects, with different tasks.

  • Designer at Printing company "Imex-LTD"
    Kirovohrad, Ukraine
    October 2004 - May 2005

    Designer

  • Designer at Newspaper "Favorit"
    Kirovohrad, Ukraine
    July 2003 - September 2004

    Creating a newspaper layout